Stellaris cloud lightning. Description Discussions 0 Comments 6 Change Notes . Stellaris cloud lightning

 
 Description Discussions 0 Comments 6 Change Notes Stellaris cloud lightning  Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i

In particular the Le Guin 2. It is cheap, effective, and is good against literally everything until you. zip" and select Extract, best done in some fresh folder. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud lightning. Their ships have no armour. Medium. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Cloud lightning goes direct to hull. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. My ships have lots of missiles and the void cloud has no armor, that should help right. To quickly find a tech in this list press ctrl + f and type in the techs name. What jumps out is the very low damage of the CL. Void Clouds are terrifying and would eat the galaxy if they were aggressive. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and. 花费:17. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. You have the perfect start. On a nice advice, never fight FE ships from long range, they will out damage you. , where this weapon is any good? Try to put disrupters on it if you can. You want anti-armor/anti-hull weapons. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance cost. The other main weapon loadout is Neutron Launches with a Giga Cannon. ago. Completely non-issue if you have Cloud Lightning. I believe it will save it to the cloud then. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Cerodil Jan 13 @ 8:08pm. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Stellaris. 0) Number of years since game start is greater than 15 (×2. 1 comment. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. It is the only confocal system with an integrated WLL, combined with our proprietary Acousto-Optical Beam Splitter ( AOBS) and new Power HyD S detectors. Pure corvette would be my choice. 034. Everything is glorious. Lightning is a giant spark of electricity in the atmosphere between clouds, the air, or the ground. The cost of war. Cloud Lightning is one of the worst weapons in the game and never worth using. Is there a time, place, enemy, situation, etc. • 3 yr. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. Enable Steam Cloud Sync. Thanks for the tips. If you've got anti-shield or shield-ignoring, use it. • 1 yr. Just remember not to mess up your cloud and local save and overwrite something. It is always a bad idea to mess around with steam folders containing cloud saves. Description Discussions 0 Comments 6 Change Notes . Is there a time, place, enemy, situation, etc. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. 3 Garden of. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. Preferably saving it locally so you can play your save offline. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. Sprites are mostly red, faintly lit (thus only. Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. I remember a few patches ago certain weapon types weren’t affected by repeatables. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. YOU CAN USE Cloud lightning Instead of To be able to see. 3. Ironically, it seems to me while playing a Mil. . Damage in general scales much, much faster than defense does in Stellaris. Language: English&中文. Apr 5, 2023. A destroyer with lightning cloud and two s disruptors is a good, solid build. That's why missiles are decent on defensive platforms since they get a base of 100 that's boosted by 50% with the starbase range module. 302, added ksu. Originally posted by FerrusPugnum: i think all you have to do is load the save game and then in your game settings set it to save to cloud. Corrupted Avatar. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Favorite. Cloud Lightning goes from 7. 20. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Go to Stellaris r/Stellaris. THUNDER brings you high-speed, multicolor imaging of thin and thick samples with increased temporal resolution in the first attempt itself. A searchable list of all ship codes from Stellaris. Both Launchers and Artillery have bonus/penalty damage. Bridge_of_Brown. Make a backup copy of ironman. However when I go in the ship designer they are not available as an option. . However, this build has the disadvantage of range. Subscribe. From there, under the General tab. Stellaris Origins explained and ranked into a tier list. 2. 15. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. . There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. 170. 类型:能量. – Arc Emitters and Cloud Lightning will have 100% tracking and increase attack Stellaris Guide: Top 50 Stellaris Tips and Tricks Stellaris is a science fiction strategy game made by Paradox Interactive, the grand. Click the Compatibility tab. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. if it did 1% of all the damage to the hull, it's a miracle. Xbox Game Pass (xCloud) list for iOS, Android, and PC. It would not make much sense for the corvettes to chew on shields and armor while the BBs go straight for the hull, so it synergizes nicely. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. 2. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. r/Stellaris. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. It is a completely re-imagined core system that sets a new standard for confocal microscopy. 1 API; 10 System requirements; 11 References; Stellaris is a singleplayer and multiplayer free-roaming camera 4X game in the Stellaris. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Part of the reason I made a mod that adds more ship sections. This is my favourite topic. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. I always heard that if you put disruptors, you should only put disruptors. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Stellaris 50464 Bug Reports 30841 Suggestions 19142 Tech Support 2893 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. ago. But so far the game will not. 41) instead of being worse than 2x m T1 (8. Tier 1 armor and shields unless I'm rolling in alloys. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 3 Save game cloud syncing; 4 Video; 5 Input; 6 Audio. They need to be cheap and numerous, not tough. This page was last edited on 14 October 2017, at 11:48. It is cheap, effective, and is good against literally everything until you. - Find the 00_weapons_critters_cloud text file. Those are your custom nations and Paradox's. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. . r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. Killed some void clouds, now I have Cloud Lightening. Go to Stellaris r/Stellaris. ago. If they loose that, then the total DPS they deal is significantly lower. sav you are about to tamper with. 2. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Open it as if it were a . 2. • 3 days ago. nor for any other slot for that matter. Plasma is good, but it should also be paired with kinetic weapons. - Delete the line that says hidden=yes. 1 Beacon in the Depth. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it. NL 42dmg per day 90% accuracy 0% tracking. Subscribe to downloadExtra Ship Components 2. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. It's an interesting project, a unique premise. With mods, it's better to just add the tech with the mod rather than adding a command to add it. Each one has a deposit of 6 society. There is always a better option for your ship designs than Cloud Lightning. Stack 40 of the strike craft repeatables on there, and you have a slightly better amount of dakka. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. As a result, the artillery+neutron+giga cannon loadout is better. The Plantoids Species Pack introduces a new phenotype for players with unique traits and civics, new ships, and a selection of new player portraits and cityscapes. Lightning Safety. Although we tend to think of lightning as a bolt that crashes to the earth. Bridge_of_Brown. 622. ago. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. The cost of war. By: Wolfie. 202. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. My ships have lots of missiles and the void cloud has no armor, that should help right. 0. So, I'm reaching the mid game, and there's no sign of these dudes showing up. So, thrifty is a must for traits. Overlord, a new full expansion for Stellaris, grants access to new features designed to unlock the next level of your empire. Hangar modules are also good, because they provide better protection against piracy, on top of everything. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. 9. Feb 8, 2022. 1 version, so i've rolled my stellaris back and is gonna test this strategy. RC_0041 • 4 mo. Stellaris Cloud Saves (6 posts) (6 posts) (6 posts) Download the best games on Windows & Mac. 1 Since Long Gone. I researched cloud lightning conduits in my latest game. MyOther_UN_is_Clever. Exakan • Determined Exterminator • 2 yr. . That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. My naval capacity is only 90 but I have access to most weapons. best decision ever, it chews through everything. Cloud Lightning goes from 7. The home system is rather nice as well. On a nice advice, never fight FE ships from long range, they will out damage you. This. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. ago. Right click ->Properties on steam. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. There are random debris clouds that spawn in some systems as well. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Should a cruiser have two artillery slots with. 1. If your save was local then you could do that thing with Windows that restores your system to a previous state. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. The combination of range, ignoring stacked FE defenses, and reasonable. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. Do you guys know if these techs are buffed by repeatables?Run Steam and Stellaris as Administrators. Bridge_of_Brown. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). This page was last edited on 14 October 2017, at 11:48. In Stellaris where snowballing leads to more snowballing, this is incredibly strong. cloud lightning conduits. Description. Business, Economics, and Finance. In version 3. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. I researched cloud lightning conduits in my latest game. 2) *Remastered Human Portraits Human Union More New Human Clothes nach 3. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. 1. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. Cloud lightning + arc emitters + disruptors. - Go to the Stellaris folder. 4 SE-Human-Hair Animated Synthetics Portraits Expanded: Reborn Segek's Animated Portraits Mucor LabRats Fixed Diamont Species Extended Aquatics Animated Pardus Species9 - Leica SP8 Training Guide Powering On Lasers Before we configure the beam path for the particular fluorophores being imaged we need to turn on the individual lasers weAny empire can use a shroud tunnel, not sure if it follows wormhole rules or gateway rules yet. You're absolutely correct that if you are going to use disruptors, your. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. . The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. Geostationary Lightning Mapper. When the opposite charges build up enough, this insulating capacity of the air breaks down. If you have 100% hardening, cloud lightning and the like will simply deal 100% of their damage to the shields, while something like a railgun deals 150% damage to shields. But when I engage in combat, I. To reiterate 1. It enables FRET in highly dynamic cellular events. Stellaris > Workshop > Kisaragi Eirodynoir's Workshop . reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Replies. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. . 1. Open console by pressing ~ and enter “research_technology (technology_id_here)”. However when I go in the ship designer they are not available as an option. Intracloud and Cloud-To-Cloud Lightning. As a result, the artillery+neutron+giga cannon loadout is better. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. . I researched cloud lightning conduits in my latest game. Turn conquered pops into. 2 Beasts of Space. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. UU. A destroyer with lightning cloud and two s disruptors is a good, solid build. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. Interestingly, I've found another system that looks similar. I always heard that if you put disruptors, you should only put disruptors. Really helps winning. 对该项目的细节说明请添加至相关页面. A new Stellaris experience, exclusive for mobile: - Stellaris: Galaxy Command extends the Stellaris universe to mobile, putting space strategy and an epic Stellaris story in the palm of your hands. 3 So very, very brightly. Whether you have files for download, or just want to upload and share, you can rely on us 24/7, 365 days a year. They are supposed to be L sized weapons but they don't appear as an option for that slot. This page was last edited on 19 May 2016, at 18:07. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. This is a searchable and complete list of Stellaris technologies and their IDs. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Since this is a Story Pack, it's not a full expansion. 90% evasion is ~40% better than 80% evasion for example. Battleships with arc lightning XL and cloud lightning for every other weapon. STELLARIS 8 STED. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). Apollo (Redmi K30S Ultra/Mi 10T/Mi 10T Pro),Alioth (Redmi K40/POCO F3/Mi 11X),Munch (Redmi K40S/POCO F4), both MIUI and AOSP. You’ll also want a few cheap and large corvette only fleets. Same problem seems to exist for amoeba strike craft. Is there a time, place, enemy, situation, etc. These IDs are usually used with the research_technology tech ID command. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. I don’t really know how to use destroyers, frigates, or cruisers 😬. Their accuracy and tracking absolutely annihilate corvette swarms. I like playing with penetration weapons for thematic. The Guardians are exceptionally powerful, and push the. Can't transfer saves between your local PC and GeForce Now. Share. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent. 84 average damage, and now outperforms 2x medium T3 disruptor (14. Forward time to see changes. A vast selection of titles, DRM-free, with. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. And while their. Subscribed. . 2 Anti-Hull 2. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. 1. I'm 200 hrs in and only now learning this. GeForce Now isn't consistent with Cloud Saving in Stellaris. At that point you can do whatever you like, because their large slot means they can mod out to combat pretty much literally anything - stick neutron launchers in for Prethoryn, KA for Unbidden, cloud lightning for Contingency. Interestingly, I've found another system that looks similar to the VLUUR system. They are supposed to be L sized weapons but they don't appear as an option for that slot. void cloud technology id cheat. Go to Stellaris r/Stellaris. 1 comment. Just go into your Stellaris folder, then events and then look into the precursor event file). In stellaris 2. The STELLARIS next-generation White Light Lasers (WLL), paired with optimally matched detectors from our Power HyD family of detectors, gives you complete spectral freedom to choose and combine exactly the right probes to answer your experimental questions. So, A searchable list of all technology codes from Stellaris. Stellaris: Console Edition puts the complexity of the galaxy at your thumbsticks. The research is even in. The domain Pureled. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. Each new adventure holds almost limitless possibilities. This means they have a huge damage bonus against shields, and an equal penalty against armor. It makes a storm in the system slowing ships and fire rate. Go to Stellaris r/Stellaris. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Type in "debugtooltip", but without the " " in there. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. but the CL can go through. Go to where your most recent old save game is located. Content is available under Attribution-ShareAlike 3. using it now. However when I go in the ship designer they are not available as an option. . The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Leviathans are easy. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. The trouble here is that Battleships simply cannot field many M slots, so I believe Cloud. 2. 3. I stick to Corvette spams until I can make Tesla Battlecruisers. Stellaris provides the foundation for you to build your. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 1. . Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. 84 average damage, and now outperforms 2x medium T3 disruptor (14. Award. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Vovarush Aug 6, 2020 @ 10:10pm. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Community. so i had a 2. 8. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. For 3. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Try running Steam as an administrator. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. The star itself always has a deposit of 6 physics. Those are grossly unrealistic numbers. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. 3 So very, very brightly. First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. 1 beta][d173] Cloud Lightning not working Game Version [2.